Diferencia entre revisiones de «Equipamiento Varmundt's Biosphere»
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=== Varmundt Rune Equipment === | === Varmundt Rune Equipment === | ||
{| class="wikitable" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! colspan="3" |Varmundt Rune Equipment | ! colspan="3" |Varmundt Rune Equipment | ||
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Revisión del 20:20 14 feb 2024
El equipo al que podrás acceder con los objetos obtenidos en cada Biosphere pueden ser creados normalmente y luego mejorados mediante el sistema de Item Reform pero si la necesidad de ir a los NPC que se encuentran en Eden Group, por lo que siguiendo esta pagina podrás saber como.
Paginas de interés:
- Varmundt's Biosphere
- Encantamientos Varmundt's Biosphere
Equipamiento Base
Dentro de los equipos base que podrás crear se encuentran los equipamiento Rune Varmundt con el NPC Beta (ba_in01 361/50) y equipamientos Engraved con el NPC Beta (ba_in01 361/53) este se encuentra justo al lado del anterior y aun que compartan el mismo nombre tienen diferentes funciones.
Varmundt Rune Equipment
Varmundt Rune Equipment | ||
---|---|---|
Nombre | Descripción | Costo |
Varmundt Plain Rune Armor [1] | STA + 1 per 25 base Vit of the user.
If refine rate is 7 or higher, MaxHP + 5%. If refine rate is 9 or higher, increases imcoming heal effectiveness by 10%. If refine rate is 11 or higher, additional MaxHP + 10%. _ [Bonus by grade] [Grade D] MaxHP + 3%. [Grade C] STA + 3, MaxHP + 3%. [Grade B] Reduces global cool time by 5%. [Grade A] Reduces global cool time by additional 10%. _ Class: Armor Defense: 45 Weight: 100 Armor Level: 2 Required Level: 210 Jobs: All |
300,000z
30 Glade Rune |
Varmundt Plain Rune Manteau [1] | If refine rate is 7 or higher, MaxHP + 3%.
If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, additional MaxHP + 3%. _ When equipped with Varmundt Plain Rune Armor and Varmundt Plain Rune Boots, MaxHP + 10%, reduces physical damage taken from earth property enemies by 10%. _ [Bonus by grade] [Grade D] MaxHP + 3%. [Grade C] MaxHP + 3%, Res + 2, Mres + 2. [Grade B] Reduces global cool time by 5%. [Grade A] Reduces global cool time by additional 10%. _ Class: Garment Defense: 45 Weight: 100 Armor Level: 2 Required Level: 210 Jobs: All |
200,000z
20 Glade Rune |
Varmundt Plain Rune Boots [1] | If refine rate is 7 or higher, MaxHP + 10%.
If refine rate is 9 or higher, reduces variable casting time by 5%, reduces fixed casting time by 0.3 seconds. If refine rate is 11 or higher, additional MaxHP + 5%, reduces fixed casting time by additional 0.2 seconds. [Bonus by grade] [Grade D] MaxHP + 2%. [Grade C] Reduces fixed casting time by additional 0.3 seconds. [Grade B] MaxHP + 2%, reduces variable casting time by additional 5%. [Grade A] Reduces fixed casting time by additional 0.2 seconds. _ Class: Shoes Defense: 45 Weight: 100 Armor Level: 2 Required Level: 210 Jobs: All |
150,000z
15 Glade Rune |
Varmundt Fire Rune Armor [1] | POW + 1 per 25 base Str of the user.
If refine rate is 7 or higher, Atk + 5%. If refine rate is 9 or higher, increases critical damage by 10%. If refine rate is 11 or higher, increases melee physical damage by 10%. _ [Bonus by grade] [Grade D] Atk + 3%. [Grade C] POW + 3, Atk + 3%. [Grade B] Increases melee physical damage by 10%. [Grade A] Reduces global cool time by 10%. _ Class: Armor Defense: 45 Weight: 100 Armor Level: 2 Required Level: 210 Jobs: All |
300,000z
30 Fire Rune |
Varmundt Fire Rune Manteau [1] | If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases critical damage by 10%. If refine rate is 11 or higher, Atk + 5%. _ When equipped with Varmundt Flame Rune Armor and Varmundt Flame Rune Boots, increases melee physical damage by 5%, reduces variable casting time by additional 5%. _ [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Atk + 3%, P.Atk + 2. [Grade B] Increases melee physical damage by 5%. [Grade A] Reduces global cool time by 10%. _ Class: Garment Defense: 45 Weight: 100 Armor Level: 2 Required Level: 210 Jobs: All |
200,000z
20 Fire Rune |
Varmundt Fire Rune Boots [1] | If refine rate is 7 or higher, Atk + 5%.
If refine rate is 9 or higher, reduces variable casting time by 5%, reduces fixed casting time by 0.3 seconds. If refine rate is 11 or higher, increases melee physical damage by 5%, reduces fixed casting time by additional 0.2 seconds. _ [Bonus by grade] [Grade D] Atk + 2%. [Grade C] Reduces fixed casting time by additional 0.3 seconds. [Grade B] Atk + 2%, P.Atk + 2. [Grade A] Reduces fixed casting time by additional 0.2 seconds. _ Class: Shoes Defense: 45 Weight: 100 Armor Level: 2 Required Level: 210 Jobs: All |
150,000z
15 Fire Rune |
Varmundt Ice Rune Armor [1] | CON + 1 per 25 base Dex of the user.
If refine rate is 7 or higher, Atk + 5%. If refine rate is 9 or higher, increases critical damage by 10%. If refine rate is 11 or higher, increases long ranged physical damage by 10%. _ [Bonus by grade] [Grade D] Atk + 3%. [Grade C] CON + 3, Atk + 3%. [Grade B] Increases long ranged physical damage by 10%. [Grade A] Reduces global cool time by 10%. _ Class: Armor Defense: 45 Weight: 100 Armor Level: 2 Required Level: 210 Jobs: All |
300,000z
30 Ice Rune |
Varmundt Ice Rune Manteau [1] | If refine rate is 7 or higher, Atk + 5%.
If refine rate is 9 or higher, increases critical damage by 10%. If refine rate is 11 or higher, increases long ranged physical damage by 5%. _ When equipped with Varmundt Ice Rune Armor and Varmundt Ice Rune Boots, increases long ranged physical damage by 5%, reduces variable casting time by 10%. _ [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Atk + 3%, P.Atk + 2. [Grade B] Increases long ranged physical damage by 5%. [Grade A] Reduces global cool time by 10%. _ Class: Garment Defense: 45 Weight: 100 Armor Level: 2 Required Level: 210 Jobs: All |
200,000z
20 Ice Rune |
Varmundt Ice Rune Boots [1] | If refine rate is 7 or higher, Atk + 5%.
If refine rate is 9 or higher, increases critical damage by 5%, reduces fixed casting time by 0.3 seconds. If refine rate is 11 or higher, increases long ranged physical damage by 5%, reduces fixed casting time by additional 0.2 seconds. _ [Bonus by grade] [Grade D] Atk + 2%. [Grade C] Reduces fixed casting time by additional 0.3 seconds. [Grade B] Atk + 2%, P.Atk + 2. [Grade A] C.Rate + 1. _ Class: Shoes Defense: 45 Weight: 100 Armor Level: 2 Required Level: 210 Jobs: All |
150,000z
15 Ice Rune |
Varmundt Death Rune Robe [1] | SPL + 1 per 25 base Int of the user.
If refine rate is 7 or higher, Matk + 5%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases all property magical damage by 10%. _ [Bonus by grade] [Grade D] Matk + 3%. [Grade C] SPL + 3, Matk + 3%. [Grade B] Increases all property magical damage by 10%. [Grade A] Reduces global cool time by 10%. _ Class: Armor Defense: 45 Weight: 100 Armor Level: 2 Required Level: 210 Jobs: All |
300,000z
30 Death Rune |
Varmundt Death Rune Manteau [1] | If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases all property magical damage by 10%. If refine rate is 11 or higher, Matk + 5%. _ When equipped with Varmundt Death Rune Robe and Varmundt Death Rune Boots, increases all property magical damage by 5%, reduces variable casting time by additional 5%. _ [Bonus by grade] [Grade D] Matk + 3%. [Grade C] Matk + 3%, S.Matk + 2. [Grade B] Increases all property magical damage by 5%. [Grade A] Reduces global cool time by 10%. _ Class: Garment Defense: 45 Weight: 100 Armor Level: 2 Required Level: 210 Jobs: All |
200,000z
20 Death Rune |
Varmundt Death Rune Boots [1] | If refine rate is 7 or higher, Matk + 5%.
If refine rate is 9 or higher, reduces variable casting time by 5%, reduces fixed casting time by 0.3 seconds. If refine rate is 11 or higher, increases all property magical damage by 5%, reduces fixed casting time by additional 0.2 seconds. _ [Bonus by grade] [Grade D] Matk + 2%. [Grade C] Reduces fixed casting time by additional 0.3 seconds. [Grade B] Matk + 2%, S.Matk + 2. [Grade A] Reduces fixed casting time by additional 0.2 seconds. _ Class: Shoes Defense: 45 Weight: 100 Armor Level: 2 Required Level: 210 Jobs: All |
150,000z
15 Death Rune |
Varmundt Temple Rune Ring [1] | Increases all property magical damage by 10%
reduces variable casting time by 5% increases attack speed (reduces delay after attack by 5%). Class: Accessory Defense: 10 Weight: 20 Armor Level: 2 Required Level: 210 Jobs: All Jobs |
200,000z
20 Temple Rune |
Varmundt Venom Rune Ring [1] | Increases melee physical damage by 10%,
reduces variable casting time by 5% increases attack speed (reduces delay after attack by 5%). Class: Accessory Defense: 10 Weight: 20 Armor Level: 2 Required Level: 210 Jobs: All Jobs |
200,000z
20 Venom Rune |
Varmundt Soul Rune Ring [1] | Increases long ranged physical damage by 10%
reduces variable casting time by 5% increases attack speed (reduces delay after attack by 5%). Class: Accessory Defense: 10 Weight: 20 Armor Level: 2 Required Level: 210 Jobs: All Jobs |
200,000z
20 Soul Rune |