Fall of Glast Heim

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Para la instancia de nivel 130 que da acceso a las Temporal Boots, consulta Old Glast Heim. Para otros usos, consulta Glast Heim.
This quest or instance is repeatable.
Difficulty Cooldown Tickets Available
Normal Resets at 0:00 Solo: 0 Party: 0
Hard 3 days Solo: 0 Party: 0

Resumen

Requisitos
Nivel Base 130/170
Punto de Inicio glast_01 241/290
Recompensas
Experiencia Normal: 16,250,000 Base Lvl and 12,000,000 (Job)

Hard: 70,000,000 Base Lvl and 47,500,000 Job

Items: Normal: 9  39590.pngCurse Devoured Crystals

Hard: 6  25740.pngCurse Devoured Gemstones , and 5  39590.pngCurse Devoured Crystals

Oscar es un viajero dimensional que invita al jugador a presenciar el trágico pasado de Glast Heim.

Himmelmez, una valquiria malvada, colocó un Orbe Dimensional en lo profundo del castillo de Glast Heim, con la intención de absorber una cantidad interminable de fuerza vital del área circundante y transferirla a otra dimensión.

Para detener sus planes malvados, el sabio Varmundt planeó destruir el orbe, golpeándolo con toda su fuerza vital.

El mejor amigo del Rey Schmidt, Heinrich, no pudo convencer a Schmidt de abandonar a su pueblo. Al darse cuenta del plan de Varmundt, Schmidt se sacrificó para destruir el orbe.

El espíritu de Schmidt fue maldito por el Orbe, y Oscar te invita, como jugador, a regresar a la grieta dimensional y ayudar a recuperar fragmentos de los recuerdos de Schmidt para sus estudios personales.

Walkthrough - Story Mode

  1. Habla con Oscar (glast_01 241/290)y escucha lo que tiene que decir. imagen
  2. Vuelve a hablar con él para generar la instancia y luego entra.
  3. Camina hacia la Ilusión de Varmunt y habla con él para aprender más sobre lo que está sucediendo.
  1. Baja las escaleras y habla con Oscar.imagen
  2. Continúa bajando las escaleras hasta que aparezca el Rey Schmidt.
  3. Dile que por favor regrese ahora. Él se negará y avanzará contigo.
  4. Debes acercarte a los Caballeros Supervivientes y decirles que abandonen el área. Algunos de ellos te atacarán debido a la Maldición. Debes hablar con al menos 6 de ellos.
  5. Después de hacer esto, dirígete a la puerta.
  6. Si el Rey Schmidt muere o desaparece, tendrás que repetir este proceso. Sin embargo, la segunda vez no puedes fallar y se te permitirá entrar sin importar si el mercenario muere.
  7. Entra en la siguiente área después de hacer clic en la puerta. El camino en el mapa es extraño después de que te transportes, sigue la pared izquierda hasta llegar al puente. imagen
  8. Después de cruzar el puente, verás al Rey Schmidt aparecer de nuevo. Habla con él y te acompañará de nuevo.
  9. Continúa hasta encontrarte con Heinrich y luego habla con él.
  10. Varmunt aparecerá a tu lado, habla con él para continuar.
  11. Luego, habla con el Rey Schmidt. imagen
  12. Oscar aparecerá, diciéndote que la historia no ha cambiado. Habla con él y selecciona "Te seguiré".
  13. Serás transportado a la siguiente área, mira cómo se desarrolla la escena.
  14. Habla con Varmunt para continuar con la escena. imagen
  15. Habla con él de nuevo.
  16. Habla con Oscar para salir de la instancia. Serás recompensado con algo de experiencia.
  17. Habla con Oscar nuevamente fuera de la instancia. ¡Ahora has desbloqueado los modos Normal y Difícil para la Purificación de Glast Heim! ¡También has desbloqueado las máquinas expendedoras OSC!

Guía - Purificación de Glast Heim

Esta instancia diaria se divide en dos modos: Normal y Difícil. El modo Normal se utiliza para comprar y encantar el 15388(2).pngKing Schmidt's Suit y el 15389(1).pngKing Schmidt's Manteau, mientras que el modo Difícil está destinado a los seis King Schmidt's Insignias (Accesorios).

En el modo Normal, ganarás 9 39590.pngCurse Devoured Crystals y tendrás un cooldown de 1 día. En el modo Difícil, serás recompensado con 6 39589.pngCurse Devoured Gemstonesy 5 39590.pngCurse Devoured Crystals con un enfriamiento de 3 días. Las instancias son iguales, excepto que el modo Difícil tiene monstruos más difíciles.

Habla con Oscar y selecciona la instancia para generarla.

Mata a los monstruos en la sala de Cocina y serás transportado a la siguiente área.

Camina hacia Oscar y mata a los monstruos en la siguiente sala.

Repite este proceso hasta llegar a la sala final con Oscar.

Camina hacia Oscar para comenzar la batalla contra el jefe. La pelea puede ser bastante complicada; consulta a continuación para obtener más información sobre las mecánicas del jefe.

Después de derrotar al Rey Maldito, aparecerá Oscar.

Habla con él y serás recompensado con algo de experiencia y 9 Curse Devoured Crystals (Modo Fácil) o 6 Gemas Devoradas por la Maldición y 5 Curse Devoured Crystals (Modo Difícil).

Cursed King Fight

  • Cursed King: If you deal too much damage to the MVP, his anger level will increase. While the MVP is angry, he deals a lot more damage and his healing increases. The damage required to anger the MVP is set very low, so it's usually not a great strategy to kill him slowly. It's best to either wait for the Seals to appear, or kill him quickly, with a party.
    • However, be careful with the latter approach as the Cursed King can become very challenging when he is angry. At lower health, he starts casting Earthquakes and Comet and Damage Heal, which will heal the MVP whenever he is hit by magical attacks.
  • Seals: Four seals can appear randomly during the fight. If you trigger all four of them by walking nearby, they will lower the MVP's anger and disable its healing temporarily (for 15 seconds).
  • Cursed Flames: During the fight, there will be Cursed Flames waves. The flames' damage can vary depending of the MVP's anger. They count as melee attacks, so they can be avoided using Safety Walls, White Imprison or just reduction gears. Staying in the middle of the room is the best place to avoid the flames, since the gaps in the wall are generally at the center.
  • Oscar: He will show up during the fight. While talking to him, a progress bar will trigger and, if completed successfully, either the vertical or the horizontal waves will stop for a whole pattern.

Enemies

Normal Mode

Image Name Level HP Size / Race / Element
Cursed King Schmidt 110 9,200,000 Medium / Demi-human / Neutral 3
Fallen Maid 110 68,145 Medium / Demon / Dark 2
Mad Knight 110 46,350 Large / Undead / Fire 3
Cursed Knight 111 58,650 Large / Demi-human / Holy 2
Dark Guard 175 1,152,000 Large / Undead / Dark 4

Hard Mode

Image Name Level HP Size / Race / Element
Cursed King Schmidt 170 45,000,000 Medium / Demi-human / Neutral 3
Fallen Maid 110 68,145 Medium / Demon / Dark 2
Mad Knight 175 1,140,000 Large / Undead / Fire 3
Cursed Knight 175 1,380,000 Large / Demi-human / Holy 2
Dark Guard 175 1,152,000 Large / Undead / Dark 4

Cards

Card Type Effects
Cursed King Schmidt Card Armor Card Increases physical damage against fire property enemies by 40%.

Equipment

OSC1198, OSC1127 and OSC1052, respectively All items are crafted through the OSC1052 vending machine.

Image Name Description Crafting
King Schmidt's Suit[1] Increases physical and magical damage against medium and large size enemies by 10%.

Cannot be destroyed.

If refine rate is 7 or higher, increases physical and magical damage against fire and shadow property enemies by 10%.

If refine rate is 9 or higher, reduces physical damage taken from dragon and formless race monsters by 15%.

If refine rate is 11 or higher, reduces physical and magical damage taken from medium and large size enemies by 10%.

[+  King Schmidt's Manteau [1]]

MaxHP + 5%, MaxSP + 5%.

If the sum of their refine rate is 22 or higher, reduces delay after skill by 15%.

Class: Armor

Defense: 150

Weight: 90

Required Level: 130

Jobs: Every Job

5  Curse Devoured Crystals

10  Temporal Crystals

King Schmidt's Manteau[1] Increases physical and magical damage against fire and shadow property enemies by 2% per 3 refine rate.

If refine rate is 7 or higher, reduces physical damage taken from dragon and formless race monsters by 5%.

If refine rate is 11 or higher, increases physical and magical damage against dragon and formless race monsters by 15%.

Class: Garment

Defense: 70

Weight: 60

Required Level: 130

Jobs: Every Job

5  Curse Devoured Crystals

10  Temporal Crystals

King Schmidt's Strong Insignia[1] Atk + 10%.

[+  King Schmidt's Suit [1] and  King Schmidt's Manteau [1]]

ATK + 25, Hit + 10.

Class: Accessory (Left)

Weight: 20

Required Level: 150

Jobs: Every Job

5  Curse Devoured Gemstones

5  Contaminated Magics

King Schmidt's Divine Power Insignia[1] MATK + 10%.

[+  King Schmidt's Suit [1] and  King Schmidt's Manteau [1]]

MATK + 25, reduces variable casting time by 8%.

Class: Accessory (Left)

Weight: 20

Required Level: 150

Jobs: Every Job

5  Curse Devoured Gemstones

5  Contaminated Magics

King Schmidt's Hundred Luck Insignia[1] Increases critical damage by 7%.

[+  King Schmidt's Suit [1] and  King Schmidt's Manteau [1]]

Increases critical damage by 7%, ATK + 5%.

Class: Accessory (Left)

Weight: 20

Required Level: 150

Jobs: Every Job

5  Curse Devoured Gemstones

5  Contaminated Magics

King Schmidt's Rigid Insignia[1] MaxHP + 10%.

[+  King Schmidt's Suit [1] and  King Schmidt's Manteau [1]]

MaxHP + 5%, reduces delay after skill by 5%.

Class: Accessory (Left)

Weight: 20

Required Level: 150

Jobs: Every Job

5  Curse Devoured Gemstones

5  Contaminated Magics

King Schmidt's Flash Insignia[1] Increases attack speed by 5% (reduces delay after attack by 5%).

[+  King Schmidt's Suit [1] and  King Schmidt's Manteau [1]]

Increases attack speed by 3% (reduces delay after attack by 3%), CRIT + 7.

Class: Accessory (Left)

Weight: 20

Required Level: 150

Jobs: Every Job

5  Curse Devoured Gemstones

5  Contaminated Magics

King Schmidt's Thousand Bow Insignia[1] Increases long ranged physical damage by 7%.

[+  King Schmidt's Suit [1] and  King Schmidt's Manteau [1]]

Increases long ranged physical damage by 7%, ASPD + 1.

Class: Accessory (Left)

Weight: 20

Required Level: 150

Jobs: Every Job

5  Curse Devoured Gemstones

5  Contaminated Magics

Enchanting

Any equipment obtained through OSC1052 can be enchanted at the OSC1127 vending machine. The costs for each single enchant are as follows:

  • King Schmidt's Suit [1] = 5  Curse Devoured Crystals + 10  Coagulated Spells
  • King Schmidt's Manteau [1] = 5  Curse Devoured Crystals + 10  Coagulated Spells
  • King Schmidt's Insignias (any) = 10  Curse Devoured Gemstone + 40 Contaminated Magic

Enchantments for all three equipment types are completely random and cannot be reseted. However, they can be rerolled (see below dedicated section)

While most are safe, the enchantment for the 2nd slot on Insignias (Accessories) has a 30% chance to fail, which will destroy the equipment. You can however choose to pay 10 times the original amount to eliminate the break chance altogether.

Collapse King Schmidt's Suit [1]
4th Slot Enchant 3rd Slot Enchant 2nd Slot Enchant
  • STR + 3, + 4 or + 5
  • AGI + 3, + 4 or + 5
  • VIT + 3, + 4 or + 5
  • INT + 3, + 4 or + 5
  • DEX + 3, + 4 or + 5
  • LUK + 3, + 4 or + 5
  • STR + 3, + 4 or + 5
  • AGI + 3, + 4 or + 5
  • VIT + 3, + 4 or + 5
  • INT + 3, + 4 or + 5
  • DEX + 3, + 4 or + 5
  • LUK + 3, + 4 or + 5
  • STR + 3
  • AGI + 3
  • VIT + 3
  • INT + 3
  • DEX + 3
  • LUK + 3
  • Holy Property
  • Poison Property
  • Shadow Property
  • Fire Property
  • Earth Property
  • Wind Property
  • Water Property
  • Undead Property
Collapse King Schmidt's Manteau [1]
4th Slot Enchant 3rd Slot Enchant 2nd Slot Enchant
  • Fighting Spirit 4, 5 or 6
  • Spell 3, 4 or 5
  • Sharp 2, 3 or 4
  • Expert Archer 3, 4 or 5
  • Fatal 1, 2 or 3
  • Fighting Spirit 4, 5 or 6
  • Spell 3, 4 or 5
  • Sharp 2, 3 or 4
  • Expert Archer 3, 4 or 5
  • Fatal 1, 2 or 3
  • Fighting Spirit 4, 5 or 6
  • Spell 3, 4 or 5
  • Sharp 2, 3 or 4
  • Expert Archer 3, 4 or 5
  • Fatal 1, 2 or 3
Collapse King Schmidt's Strong,  Divine Power,  Hundred Luck,  Rigid,  Flash or  Thousand Bow Insignias
4th Slot Enchant 3rd Slot Enchant 2nd Slot Enchant
  • STR + 3, + 4 or + 5
  • AGI + 3, + 4 or + 5
  • VIT + 3, + 4 or + 5
  • INT + 3, + 4 or + 5
  • DEX + 3, + 4 or + 5
  • LUK + 3, + 4 or + 5
  • Fighting Spirit 6 or 7
  • Spell 4 or 5
  • Sharp 4 or 5
  • Expert Archer 4 or 5
  • Fatal 2 or 3
  • Flash
  • Strong
  • Thousand Bow
  • Divine Power
  • Rigid
  • Hundred Luck

Special Enchants

King Schmidt's Insignia special enchants can combo with Temporal Boots enchants. These are static effects, and are always active.

Special Enchant Effect
Flash If worn with  Speed of Light, increases critical damage by 30%.
Strong If worn with  Bear's Might, increases physical damage against all sizes by 25%.
Thousand Bow If worn with  Hawk Eye, +10% ATK.
Divine Power If worn with  Runaway Magic, increases all property magic damage by 15%.
Rigid If worn with  Muscular Endurance, reduces after cast delay by 10%.
Hundred Luck If worn with  Lucky Day, +2 ASPD.

Rerolling Enchants

Once you have a fully enchanted piece, you can opt to reroll each individual enchant slots. Talk to the Royal Outfitter, outside the instance.

CollapseEnchant reroll costs
King Schmidt's Suit [1] King Schmidt's Manteau [1] King Schmidt's Insignias (any)
4th Enchant Slot 175  Curse Devoured Crystal + 25  Coagulated Spell 4th Enchant Slot 175  Curse Devoured Crystal + 30  Coagulated Spell 4th Enchant Slot 15  Curse Devoured Gemstone + 60  Contaminated Magic
3rd Enchant Slot 250  Curse Devoured Crystal + 120  Coagulated Spell 3rd Enchant Slot 300  Curse Devoured Crystal + 150  Coagulated Spell 3rd Enchant Slot 50  Curse Devoured Gemstone + 200  Contaminated Magic
2nd Enchant Slot 500  Curse Devoured Crystal + 250  Coagulated Spell 2nd Enchant Slot 600  Curse Devoured Crystal + 300  Coagulated Spell 2nd Enchant Slot 125  Curse Devoured Gemstone + 450  Contaminated Magic

Recycling Equipment

You can recycle enchanted gears from Fall of Glast Heim, for a partial refund in materials, at OSC1198.

Equipment One enchantment Two enchantments Three enchantments
3~6  Curse Devoured Crystals 6~10  Curse Devoured Crystals 9~15  Curse Devoured Crystals
3~6  Curse Devoured Crystals 6~10  Curse Devoured Crystals 9~15  Curse Devoured Crystals
2~6  Curse Devoured Gemstones 4~12  Curse Devoured Gemstones 6~18  Curse Devoured Gemstones

You will also have the chance to get one of the following costume headgears randomly, whenever you recycle any equipment.

Costume Drooping Schmidt Costume Drooping Oscar Costume Drooping Heinrich
Costume Drooping Schmidt Costume Drooping Oscar Costume Drooping Heinrich