Encantamientos Illusion Dungeon
En el segundo piso de Eden Group podremos encontrar a Elyumina quien nos ayudara a encantar nuestro equipamiento de Illusion Dungeon, ella nos permitira darle aun mas poder a ese viejo equipamiento a la vez que sigue sus investigaciones bajo la vigilancia del grupo Rebellion.
ARMAS
Elyumina nos venderá piedras con cualidades misteriosas, las cuales podrán potenciar fuertemente nuestras armas.
Objeto | Costo |
---|---|
Fantasy Resonance Stone of Illusion | |
Fantasy Resonance Stone of Dawn |
Estos mejoraran nuestro equipo solo con las opciones 1 y 2
Objeto | Costo |
---|---|
Powerfull Resonance Stone of Illusion |
|
Powerfull Resonance Stone of Dawn |
|
Estos mejoraran nuestras armas con 1 o 4 de las opciones aleatoriamente, es decir puede salir con solo la primera opción de encanto o con las 4 opciones de encanto.
Opciones de Encantamiento Armas
Fisicas
Physical Enchants | |
---|---|
Opción 1 | ATK + 5 ~ 50 |
ATK + 1% ~ 10% | |
MHP + 100 ~ 5000 | |
Physical Damage to Earth Property Monsters + 1% ~ 20% | |
Physical Damage to Fire Property Monsters + 1% ~ 20% | |
Physical Damage to Ghost Property Monsters + 1% ~ 20% | |
Physical Damage to Holy Property Monsters + 1% ~ 20% | |
Physical Damage to Neutral Property Monsters + 1% ~ 20% | |
Physical Damage to Poison Property Monsters + 1% ~ 20% | |
Physical Damage to Shadow Property Monsters + 1% ~ 20% | |
Physical Damage to Undead Property Monsters + 1% ~ 20% | |
Physical Damage to Water Property Monsters + 1% ~ 20% | |
Physical Damage to Wind Property Monsters + 1% ~ 20 | |
Reduces SP Consumption of Skill by 1% ~ 15% | |
— | — |
Opción 2 | FLEE + 5 ~ 50 |
Critical Damage + 1% ~ 10% | |
Attack Speed + 1% ~ 10% | |
Ranged Physical Damage + 1% ~ 10% | |
Physical Damage to Angel Monsters + 1% ~ 20% | |
Physical Damage to Brute Monsters + 1% ~ 20% | |
Physical Damage to Demi-Human Monsters + 1% ~ 20% | |
Physical Damage to Demon Monsters + 1% ~ 20% | |
Physical Damage to Dragon Monsters + 1% ~ 20% | |
Physical Damage to Fish Monsters + 1% ~ 20% | |
Physical Damage to Formless Monsters + 1% ~ 20% | |
Physical Damage to Insect Monsters + 1% ~ 20% | |
Physical Damage to Plant Monsters + 1% ~ 20% | |
Physical Damage to Undead Monsters + 1% ~ 20% | |
After Cast Delay - 1% ~ 10% | |
Physical Damage to Large Monsters + 1% ~ 10% | |
Physical Damage to Medium Monsters + 1% ~ 10% | |
Physical Damage to Small Monsters + 1% ~ 10% | |
— | — |
Opción 3 | Ignore Physical Defense of Angel Monsters + 5% ~ 20% |
Ignore Physical Defense of Brute Monsters + 5% ~ 20% | |
Ignore Physical Defense of Demi-Human Monsters + 5% ~ 20% | |
Ignore Physical Defense of Demon Monsters + 5% ~ 20% | |
Ignore Physical Defense of Dragon Monsters + 5% ~ 20% | |
Ignore Physical Defense of Fish Monsters + 5% ~ 20% | |
Ignore Physical Defense of Formless Monsters + 5% ~ 20% | |
Ignore Physical Defense of Insect Monsters + 5% ~ 20% | |
Ignore Physical Defense of Plant Monsters + 5% ~ 20% | |
Ignore Physical Defense of Undead Monsters + 5% ~ 20% | |
— | — |
Opción 4 | Ignore Physical Defense of Boss Monsters + 5% ~ 15% |
Ignore Physical Defense of Normal Monsters + 5% ~ 15% | |
Physical Damage to Boss Monsters + 1% ~ 15% | |
Physical Damage to Normal Monsters + 1% ~ 15% |
Magicas
Magical Enchants | |
---|---|
Opción 1 | MATK + 5 ~ 50 |
MATK + 1% ~ 10% | |
MHP + 100 ~ 5000 | |
Variable Cast Time - 1% ~ 20% | |
Magical Damage to Earth Property Monsters + 1% ~ 20% | |
Magical Damage to Fire Property Monsters + 1% ~ 20% | |
Magical Damage to Ghost Property Monsters + 1% ~ 20% | |
Magical Damage to Holy Property Monsters + 1% ~ 20% | |
Magical Damage to Neutral Property Monsters + 1% ~ 20% | |
Magical Damage to Poison Property Monsters + 1% ~ 20% | |
Magical Damage to Shadow Property Monsters + 1% ~ 20% | |
Magical Damage to Undead Property Monsters + 1% ~ 20% | |
Magical Damage to Water Property Monsters + 1% ~ 20% | |
Magical Damage to Wind Property Monsters + 1% ~ 20 | |
Reduces SP Consumption of Skill by 1% ~ 15% | |
— | — |
Opción 2 | FLEE + 5 ~ 50 |
Heal Recovery + 10% ~ 30% | |
Reduces SP Consumption of Skills by 1% ~ 15% | |
Magical Damage to Angel Monsters + 1% ~ 20% | |
Magical Damage to Brute Monsters + 1% ~ 20% | |
Magical Damage to Demi-Human Monsters + 1% ~ 20% | |
Magical Damage to Demon Monsters + 1% ~ 20% | |
Magical Damage to Dragon Monsters + 1% ~ 20% | |
Magical Damage to Fish Monsters + 1% ~ 20% | |
Magical Damage to Formless Monsters + 1% ~ 20% | |
Magical Damage to Insect Monsters + 1% ~ 20% | |
Magical Damage to Plant Monsters + 1% ~ 20% | |
Magical Damage to Undead Monsters + 1% ~ 20% | |
After Cast Delay - 1% ~ 10% | |
Magical Damage to Large Monsters + 1% ~ 10% | |
Magical Damage to Medium Monsters + 1% ~ 10% | |
Magical Damage to Small Monsters + 1% ~ 10% | |
— | — |
Opción 3 | Ignore Magical Defense of Angel Monsters + 5% ~ 20% |
Ignore Magical Defense of Brute Monsters + 5% ~ 20% | |
Ignore Magical Defense of Demi-Human Monsters + 5% ~ 20% | |
Ignore Magical Defense of Demon Monsters + 5% ~ 20% | |
Ignore Magical Defense of Dragon Monsters + 5% ~ 20% | |
Ignore Magical Defense of Fish Monsters + 5% ~ 20% | |
Ignore Magical Defense of Formless Monsters + 5% ~ 20% | |
Ignore Magical Defense of Insect Monsters + 5% ~ 20% | |
Ignore Magical Defense of Plant Monsters + 5% ~ 20% | |
Ignore Magical Defense of Undead Monsters + 5% ~ 20% | |
— | — |
Opción 4 | Ignore Magical Defense of Boss Monsters + 5% ~ 15% |
Ignore Magical Defense of Normal Monsters + 5% ~ 15% | |
Magical Damage to Boss Monsters + 1% ~ 15% | |
Magical Damage to Normal Monsters + 1% ~ 15% |
Armaduras
Elyumina podrá mejorar nuestras armaduras solo con Illusion Stone nos pedira 5 para encantar y 5 para reiniciar el encanto respectivamente, podremos encantar nuestras armaduras hasta 2 veces y estos son las opciones de posibles encantos que tendremos.
Possible Enchants |
---|
STR+1 |
STR+2 |
STR+3 |
STR+4 |
VIT+1 |
VIT+2 |
VIT+3 |
VIT+4 |
INT+1 |
INT+2 |
INT+3 |
INT+4 |
LUK+1 |
LUK+2 |
LUK+3 |
LUK+4 |
MHP+1% |
MHP+2% |
MHP+1% |
MHP+1% |
Rune of Strength Lv1 |
Rune of Strength Lv2 |
Rune of Agility Lv1 |
Rune of Agility Lv2 |
Rune of Intellect Lv1 |
Rune of Intellect Lv2 |
Rune of Dexterity Lv1 |
Rune of Dexterity Lv2 |
Rune of Luck Lv1 |
Rune of Luck Lv2 |
Rune of Vitality Lv1 |
Rune of Vitality Lv2 |
HP Absorption 1 |
HP Absorption 3 |
SP Absorption 1 |
SP Absorption 2 |