Encantamientos Illusion Dungeon

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En el segundo piso de Eden Group podremos encontrar a Elyumina quien nos ayudara a encantar nuestro equipamiento de Illusion Dungeon, ella nos permitira darle aun mas poder a ese viejo equipamiento a la vez que sigue sus investigaciones bajo la vigilancia del grupo Rebellion.

Illusion enchanter elumynua.jpg

ARMAS

Elyumina nos venderá piedras con cualidades misteriosas, las cuales podrán potenciar fuertemente nuestras armas.

Objeto Costo
Fisicillu1.png Fantasy Resonance Stone of Illusion
Magicillu1.png Fantasy Resonance Stone of Dawn

Estos mejoraran nuestro equipo solo con las opciones 1 y 2

Objeto Costo
Fisicillu1.png Powerfull Resonance Stone of Illusion
Magicillu1.png Powerfull Resonance Stone of Dawn

Estos mejoraran nuestras armas con 1 o 4 de las opciones aleatoriamente, es decir puede salir con solo la primera opción de encanto o con las 4 opciones de encanto.

Opciones de Encantamiento Armas

Fisicas

Physical Enchants
Opción 1 ATK + 5 ~ 50
ATK + 1% ~ 10%
MHP + 100 ~ 5000
Physical Damage to Earth Property Monsters + 1% ~ 20%
Physical Damage to Fire Property Monsters + 1% ~ 20%
Physical Damage to Ghost Property Monsters + 1% ~ 20%
Physical Damage to Holy Property Monsters + 1% ~ 20%
Physical Damage to Neutral Property Monsters + 1% ~ 20%
Physical Damage to Poison Property Monsters + 1% ~ 20%
Physical Damage to Shadow Property Monsters + 1% ~ 20%
Physical Damage to Undead Property Monsters + 1% ~ 20%
Physical Damage to Water Property Monsters + 1% ~ 20%
Physical Damage to Wind Property Monsters + 1% ~ 20
Reduces SP Consumption of Skill by 1% ~ 15%
Opción 2 FLEE + 5 ~ 50
Critical Damage + 1% ~ 10%
Attack Speed + 1% ~ 10%
Ranged Physical Damage + 1% ~ 10%
Physical Damage to Angel Monsters + 1% ~ 20%
Physical Damage to Brute Monsters + 1% ~ 20%
Physical Damage to Demi-Human Monsters + 1% ~ 20%
Physical Damage to Demon Monsters + 1% ~ 20%
Physical Damage to Dragon Monsters + 1% ~ 20%
Physical Damage to Fish Monsters + 1% ~ 20%
Physical Damage to Formless Monsters + 1% ~ 20%
Physical Damage to Insect Monsters + 1% ~ 20%
Physical Damage to Plant Monsters + 1% ~ 20%
Physical Damage to Undead Monsters + 1% ~ 20%
After Cast Delay - 1% ~ 10%
Physical Damage to Large Monsters + 1% ~ 10%
Physical Damage to Medium Monsters + 1% ~ 10%
Physical Damage to Small Monsters + 1% ~ 10%
Opción 3 Ignore Physical Defense of Angel Monsters + 5% ~ 20%
Ignore Physical Defense of Brute Monsters + 5% ~ 20%
Ignore Physical Defense of Demi-Human Monsters + 5% ~ 20%
Ignore Physical Defense of Demon Monsters + 5% ~ 20%
Ignore Physical Defense of Dragon Monsters + 5% ~ 20%
Ignore Physical Defense of Fish Monsters + 5% ~ 20%
Ignore Physical Defense of Formless Monsters + 5% ~ 20%
Ignore Physical Defense of Insect Monsters + 5% ~ 20%
Ignore Physical Defense of Plant Monsters + 5% ~ 20%
Ignore Physical Defense of Undead Monsters + 5% ~ 20%
Opción 4 Ignore Physical Defense of Boss Monsters + 5% ~ 15%
Ignore Physical Defense of Normal Monsters + 5% ~ 15%
Physical Damage to Boss Monsters + 1% ~ 15%
Physical Damage to Normal Monsters + 1% ~ 15%

Magicas

Magical Enchants
Opción 1 MATK + 5 ~ 50
MATK + 1% ~ 10%
MHP + 100 ~ 5000
Variable Cast Time - 1% ~ 20%
Magical Damage to Earth Property Monsters + 1% ~ 20%
Magical Damage to Fire Property Monsters + 1% ~ 20%
Magical Damage to Ghost Property Monsters + 1% ~ 20%
Magical Damage to Holy Property Monsters + 1% ~ 20%
Magical Damage to Neutral Property Monsters + 1% ~ 20%
Magical Damage to Poison Property Monsters + 1% ~ 20%
Magical Damage to Shadow Property Monsters + 1% ~ 20%
Magical Damage to Undead Property Monsters + 1% ~ 20%
Magical Damage to Water Property Monsters + 1% ~ 20%
Magical Damage to Wind Property Monsters + 1% ~ 20
Reduces SP Consumption of Skill by 1% ~ 15%
Opción 2 FLEE + 5 ~ 50
Heal Recovery + 10% ~ 30%
Reduces SP Consumption of Skills by 1% ~ 15%
Magical Damage to Angel Monsters + 1% ~ 20%
Magical Damage to Brute Monsters + 1% ~ 20%
Magical Damage to Demi-Human Monsters + 1% ~ 20%
Magical Damage to Demon Monsters + 1% ~ 20%
Magical Damage to Dragon Monsters + 1% ~ 20%
Magical Damage to Fish Monsters + 1% ~ 20%
Magical Damage to Formless Monsters + 1% ~ 20%
Magical Damage to Insect Monsters + 1% ~ 20%
Magical Damage to Plant Monsters + 1% ~ 20%
Magical Damage to Undead Monsters + 1% ~ 20%
After Cast Delay - 1% ~ 10%
Magical Damage to Large Monsters + 1% ~ 10%
Magical Damage to Medium Monsters + 1% ~ 10%
Magical Damage to Small Monsters + 1% ~ 10%
Opción 3 Ignore Magical Defense of Angel Monsters + 5% ~ 20%
Ignore Magical Defense of Brute Monsters + 5% ~ 20%
Ignore Magical Defense of Demi-Human Monsters + 5% ~ 20%
Ignore Magical Defense of Demon Monsters + 5% ~ 20%
Ignore Magical Defense of Dragon Monsters + 5% ~ 20%
Ignore Magical Defense of Fish Monsters + 5% ~ 20%
Ignore Magical Defense of Formless Monsters + 5% ~ 20%
Ignore Magical Defense of Insect Monsters + 5% ~ 20%
Ignore Magical Defense of Plant Monsters + 5% ~ 20%
Ignore Magical Defense of Undead Monsters + 5% ~ 20%
Opción 4 Ignore Magical Defense of Boss Monsters + 5% ~ 15%
Ignore Magical Defense of Normal Monsters + 5% ~ 15%
Magical Damage to Boss Monsters + 1% ~ 15%
Magical Damage to Normal Monsters + 1% ~ 15%

Armaduras

Elyumina podrá mejorar nuestras armaduras solo con Illusion Stone.png Illusion Stone nos pedira 5 para encantar y 5 para reiniciar el encanto respectivamente, podremos encantar nuestras armaduras hasta 2 veces y estos son las opciones de posibles encantos que tendremos.

Possible Enchants
STR+1
STR+2
STR+3
STR+4
VIT+1
VIT+2
VIT+3
VIT+4
INT+1
INT+2
INT+3
INT+4
LUK+1
LUK+2
LUK+3
LUK+4
MHP+1%
MHP+2%
MHP+1%
MHP+1%
Rune of Strength Lv1
Rune of Strength Lv2
Rune of Agility Lv1
Rune of Agility Lv2
Rune of Intellect Lv1
Rune of Intellect Lv2
Rune of Dexterity Lv1
Rune of Dexterity Lv2
Rune of Luck Lv1
Rune of Luck Lv2
Rune of Vitality Lv1
Rune of Vitality Lv2
HP Absorption 1
HP Absorption 3
SP Absorption 1
SP Absorption 2